


Link’s descent into The Depths closely connects to the Hero’s Journey step titled “Approach The Inmost Cave.” This is the stage of the story where the hero must venture into the darkest or most dangerous part of the world in order to complete their quest. In this article, the term “hero” is used to refer to any person or people. Thematically, Link’s descent into The Depths can be connected to storytelling moments from many versions of the “Hero’s Journey” story template popularized by Joseph Campbell. This descent into hell is incredibly tense because the foreboding atmosphere, challenging enemies, and dangers of Gloom make the final section of the game feel dangerous. The developers send the player down into the deepest, darkest part of the world in order to finish the game. Tears of the Kingdom inverts this approach by setting its final section deep underground in The Depths under Hyrule Castle. These ascents build a strong sense of anticipation and tension as the player approaches the conclusion of the game. The higher the player goes, the closer the player gets to the game’s supreme ordeal. This is a gameplay and functional storytelling technique that is very effective. Commonly set in Ganon’s Tower or Hyrule Castle, the final areas of many Zelda games are about the thrill of battling up a tower or castle in order to reach the final boss. A Descent Into The Underworldįor much of the Zelda series, the final section of a game has related to some type of ascent, a journey upwards. Link’s final descent into the hellish underworld beneath Hyrule is a thrilling, challenging, and emotional conclusion that made my experience with Tears of the Kingdom unforgettable. Fortunately, the final section of Tears of the Kingdom surpassed my expectations by a wide margin. Even Breath of the Wild, which had the incredibly disappointing Dark Beast Ganon as its final boss, punctuated its story with a journey through the haunting ruins of Hyrule Castle.Īfter years of fervent anticipation, frustrating silence, and repeated delays, Tears of the Kingdom had a lot to live up to. Ganon’s Castle in Ocarina of Time is one of my favorite areas in all of video games the battle in the foreboding castle (and later its ruins) sets the tone for the emotional conclusion of the story. One of the reasons I love the Zelda series is because I have rarely felt disappointed by the final sections of Zelda games.
